Stacie L. Hibino

www.linkedin.com/in/staciehibino | www.staciehibino.org  | @staciehibino | resume pdf

Over the past 15+ years, I have led numerous teams and projects on future products and services, developing new user experiences and evaluating technical feasibility and user desirability. This work included user research for user understanding and insights, ideation and concept development, user scenarios, UX design, prototyping, user evaluation, and product strategy and roadmap. I have experience across a broad range of UX / product areas, including those for: TV, new display-based products, audio products, voice UX, wearable and mobile devices, cross-device UX (e.g., mobile, tablet, TV), consumer digital photography, collaborative and communication applications for mobile devices, social games for mobile (iOS), information visualization for data analysis, and multimedia software for the foreign language classroom.

PROFESSIONAL EXPERIENCE

June 2019 – present | San Francisco, CA

General Assembly

UX Design Immersive Lead Instructor (April – June 2021; July – Nov 2020, remote)
UX Design Immersive Lead Instructor (June – Sept 2019, San Francisco)

Co-led 10-12 week immersive bootcamps on UX design — teaching and mentoring students as they jump-started a new career in UX.

 

January 2020 – present | San Jose, CA

Zen Shway Studio

Owner: Make and sell pottery

 

July 2018 – June 2019 | San Jose, CA

On Sabbatical

Took a break from traditional work and worked on personal projects.

 

March 2011 – June 2018 | San Jose and Mountain View, CA

Samsung Research America / Samsung Electronics America

Acting Lab Head, Experience Innovation Lab (01/2018 – 06/2018), SEA (re-org)
Acting Lab Head, Customer Experience Lab (02/2017 – 12/2017), SRA

Managed interdisciplinary team of 30+ people, including interaction and visual designers, PoC engineers, user researchers. Our lab led UX commercialization efforts on Samsung Smart TV, art mode UX for The Frame lifestyle TV, UX for Family Hub 2.0 refrigerator.

Responsibilities included lab management and strategy, executive presentations, project portfolio management, and project reviews.

Tangible UX Director, Customer Experience Lab (04/2015 – 02/2017), SRA
Technical and UX Director, Smart Things Innovations Lab (04/2014 – 03/2015), SRA
Sr UX Innovation Engineer / Project Manager, UX Innovations Lab (01/2013 – 03/2014), SRA
Sr UX Innovation Engineer / Project Leader, UX Innovations Lab (03/2011 – 12/2012), SRA

Led projects and gave executive presentations on next generation products and services for Samsung. Managed both interdisciplinary and technical teams, including FTE, contractors, external partners, interns.

 

January 2002 – February 2011 | San Jose, CA

Eastman Kodak Company 

Employee from 06/2004-02/2011; Consultant from 01/2002-06/2004

Researcher, Photographic Science & Technology Center, Kodak R&D (10/2004 – 2/2011)

Conducted research in areas primarily related to consumer digital photography

Project Leader, New Business Development, Kodak R&D (01/2002 – 10/2004)

Led cross-site, geographically distributed team in evaluating new concepts and product / service opportunities for Kodak. Conducted early stage new business evaluation to reduce risk and make recommendations to upper management.

 

09/1997 – 09/2001 | Naperville, IL

Bell Labs, Lucent Technologies

Member of the Technical Staff (Researcher), Software Production Research Department

Conducted research in several areas including universal messaging for wireless handheld devices, information visualization, collaborative systems, and multimodal interfaces (e.g., speech-based interfaces)

 

06/1990 – 09/1996 | Ann Arbor, MI

The University of Michigan

Technical, Design, and Educational Specialist
Project FLAME (Foreign Language Applications in the Multimedia Environment)

Designed and developed interactive multimedia applications for foreign language and multi-cultural learning and instruction, including the award-winning Mexico Vivo Teacher’s Partner and Learner’s Partner applications

 

PATENTS AND PAPERS

See granted patents and published papers here.

EDUCATION

University of Michigan, Ann Arbor

PhD Computer Science and Engineering, August 1997

Thesis: MultiMedia Visual Information Seeking (MMVIS): An interactive information visualization approach to analyzing temporal relationship trends in data such as video.

MS Education and Computer Science, May 1991

University of California, Berkeley

BS Electrical Engineering and Computer Science, May 1987

RECENT AWARDS

  • Coolest App Award, iOSDevCamp 2013 for “The Claw” (with Mark Chen, Michael Wang, Jun Chen, Powen Ko, and Shawn Jackson) — open source game that employs multiple accessibility options to control a real robotic arm: voice input, face detection and mind control.
  • Sacrifice to the Demo Gods Award, iOSDevCamp 2012 for “Chicken Dance” (with Anna Billstrom) — iOS app to capture video and song to create a random 7-second mash-up.
  • Best Social Game Award, iOSDevCamp 2010 for SocialPong (with Anna Billstrom).

ACTIVITIES AND INTERESTS 

  • Member of Association for Computer Machinery (ACM) and ACM SIGCHI, SIGMM
  • BayCHI volunteer and Steering Committee member, 01/2003-present
  • Chair of BayCHI (San Francisco Bay Area local SIG for ACM SIGCHI), 07/2003-06/2005
  • DIY home remodeling, gardening, CNC / making things, photography
  • UX for consumers (wearables, mobile, audio, TV, IoT, cross-device). New technologies enabling innovative interactions and UX paradigm shifts. New developer tools and SDK’s for mobile, web and / or new hardware.

References furnished upon request.